Search Results
Search type | Search syntax |
---|---|
Tags | [tag] |
Exact | "words here" |
Author |
user:1234 user:me (yours) |
Score |
score:3 (3+) score:0 (none) |
Answers |
answers:3 (3+) answers:0 (none) isaccepted:yes hasaccepted:no inquestion:1234 |
Views | views:250 |
Code | code:"if (foo != bar)" |
Sections |
title:apples body:"apples oranges" |
URL | url:"*.example.com" |
Saves | in:saves |
Status |
closed:yes duplicate:no migrated:no wiki:no |
Types |
is:question is:answer |
Exclude |
-[tag] -apples |
For more details on advanced search visit our help page |
A game which eschews the use of graphics and instead relies on text to descriptively illustrate the world. Often involves parsing text input from the player to determine action.
0
votes
1
answer
485
views
How to set up server architecture using C++
I'm trying to make a Multi User Dungeon (MUD) game, and obviously a pre-requisite to that is a server.
I've seen stuff like this:
┌───────────────────────────────────────────────────┐
…
0
votes
0
answers
117
views
Server-Client Communication
I have a client, and it's basically a potato client. What I mean by that is it's code is something like this: (This is a junky version of the code, just to make a point)
str input; str output; int inp …