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XNA is a game framework by Microsoft that allows deployment for Windows, Windows Phone & Xbox 360.

2 votes
2 answers
475 views

Tile map collision is not working properly

I am having problems setting collision between my sprite and the tiles. I have only done the code for colision for moving upwards but some places on the map it moves up and some places it doesn't. He …
Sigh-AniDe's user avatar
2 votes
1 answer
1k views

Drawing text from update method in XNA

I am having a problem drawing the "Game Over!" text once the user is on the last tile. This is what I have: The Update and drawText methods are in a class named turtle: public void Update(float sca …
Sigh-AniDe's user avatar
1 vote
3 answers
2k views

Text based game in XNA

I would like to change the movement of the sprite from keypresses to text commands, Ive googled a lot on creating text based games in XNA but have had no luck. … Could you please help me or guide me in the right direction of how to do this in XNA. …
Sigh-AniDe's user avatar
1 vote
2 answers
3k views

How do I implement fog of war in a tile-based game?

I have created a 2D Tile Based game. The game has a single path that the sprite can move on. I want to create to make the entire screen black except for where the sprite is. The sprite has commands s …
Sigh-AniDe's user avatar
0 votes
2 answers
156 views

List has no value after adding values in

I am creating a a ghost sprite that will mimic the main sprite after 10 seconds of the game. I am storing the users movements in a List<string> and i am using a foreach loop to run the movements. The …
Sigh-AniDe's user avatar
0 votes
2 answers
1k views

Delaying a Foreach loop half a second

I have created a game that has a ghost that mimics the movement of the player after 10 seconds. The movements are stored in a list and i use a foreach loop to go through the commands. The ghost mimics …
Sigh-AniDe's user avatar