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A timestep (commonly represented as `dt` or `deltaTime`) is the amount of in-game time that elapses between two discrete updates of a piece of the game's internal state, or the duration that an update operation is meant to model. Timesteps arise in game loops, physics simulations, animation timelines, interpolation, and other systems modeling change over time.

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Controlling the delta time in Unity

I record object data (position,rotation) for objects in a scene and store it to a file. At some stage the player can load this file and "play back" the recording to watch themselves. Obviously they ca …
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