Questions tagged [deltatime]
The deltatime tag has no usage guidance.
11
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How to reconcile collision detection with delta time?
In my simulation, if an object is inside another object, it imparts a force proportional to the distance inside the object (basically a separation force).
I am having an issue though where the ...
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1
answer
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Forcing animations to play in real time, ignoring time scale
When the character dies, an animation plays, and then the scene resets. What I want is that nothing moves/animates except the character and the life bar so I use ...
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Why does speed times delta-time give slow movement?
I'm using glfw's glfwGetTime() function to calculate my time between frames i.e deltaT but when I multiply my desired movement ...
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Running simulation as fast as possible
I have a kind of a simulator where I want to simulate something as fast as possible.
Usually, in game dev we multiply something by deltaTime but I don't want this because even if my pc will be able to ...
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1
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Controlling the delta time in Unity
I record object data (position,rotation) for objects in a scene and store it to a file. At some stage the player can load this file and "play back" the recording to watch themselves. ...
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Where should I handle player movements in a Java Game?
I had an old pure Java 2D top-down game that I'm trying to reformat a bit. Before, I had a bit of a messy game loop that didn't use delta timing for any movements or animations. Now, I'm trying to ...
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DeltaTime is smaller than it should be
I have a gameloop for a simulation I'm making, I noticed that the simulation is going very slow, When i checked the DeltaTime it was very small, I set the target fps to be 1 (deltatime should be 1 in ...
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Delta Time FPS with SDL 2 in C++
I have tried achieving a good delta time and fps counter over the last few days, read and watched a lot about it, but still can't seem to get it to work.
Here is an example:
...
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How to apply Time.timeScale only to certain scripts?
I have a need to pause my game and the simplest and most clean way that I know of (other than completely designing my own time system) is by using ...
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I do not understand the code version of time based sprite animation?
I'm Universo and for the longest time had coding issues around the concept of time-based sprite animation basically, do not know how to implement it and any code or explanation simple or complex that ...
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Is Time.deltaTime the last frame time or it is the time difference between frames?
I just came across the unity blog and found that unity 2020.2 trying to fix Time.deltaTime which is good for more smooth movement (correct me if I am wrong). But when I am reading the blog I found ...