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A process of adjusting game objects position after collision.
1
vote
How do I calculate impulse when an object collides with plane(fixed object)?
This issue was caused by mismatch of coordinates system.
I've assumed that my rigid body class has saved angular velocity vector as world coordinates
but it turns out that it was saved as local coord …
2
votes
1
answer
292
views
How do I calculate impulse when an object collides with plane(fixed object)?
I've been developing simple 3D impulse-based physics engine.
I calculate impulse as follows:
$$j_r = \frac{-1(1+e)v_r\cdot\hat n}
{m_1^{-1}+\bbox[yellow,5px,border:2px solid red]{m_2^{-1}}+(I_1^{-1}(r …