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Blitting GStreamer's decoded buffer into a Unity render texture

I'm working on a Unity native plugin that runs a gstreamer pipeline in the background, decodes it using hardware decoding, then copies the texture over to a render texture to be displayed in Unity. … I don't know much about DX11 or native unity plugin in general, and I am very lost. Any help would be appreciated. …
STUDIOCRAFTapps Developpement's user avatar
1 vote

Blitting GStreamer's decoded buffer into a Unity render texture

pDXGITexture->GetSharedHandle(&sharedHandle); if (FAILED(hr)) { Debug::Log("Couldnt create shared handle"); pDXGITexture->Release(); return false; } Consider creating a texture yourself inside your plugin
STUDIOCRAFTapps Developpement's user avatar