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Blitting GStreamer's decoded buffer into a Unity render texture
I'm working on a Unity native plugin that runs a gstreamer pipeline in the background, decodes it using hardware decoding, then copies the texture over to a render texture to be displayed in Unity. … I don't know much about DX11 or native unity plugin in general, and I am very lost. Any help would be appreciated. …
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Blitting GStreamer's decoded buffer into a Unity render texture
pDXGITexture->GetSharedHandle(&sharedHandle);
if (FAILED(hr)) {
Debug::Log("Couldnt create shared handle");
pDXGITexture->Release();
return false;
}
Consider creating a texture yourself inside your plugin …