Questions tagged [plugin]

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Actual Custom Nodes in Godot

So I am creating a plugin for Godot 4, and I want to create an actual custom node. What do I mean by that? First to create a custom node I do: ...
TheJalfireKnight's user avatar
0 votes
0 answers
79 views

How to create a simple rendering plugin in Unity?

I would like to create a low level native plugin for Unity in C++. The purspose of the plugin would be to create a 2d texture in OpenGL and send its ID to Unity. Below you can examine what I have done ...
Fox1942's user avatar
  • 121
1 vote
1 answer
187 views

Blitting GStreamer's decoded buffer into a Unity render texture

I'm working on a Unity native plugin that runs a gstreamer pipeline in the background, decodes it using hardware decoding, then copies the texture over to a render ...
STUDIOCRAFTapps Developpement's user avatar
1 vote
0 answers
378 views

Dialogue Manager Godot 4 Signals

When using the Dialogue Manager addon on Godot, I am trying to run a function to change the sprite of a character. My function look like this under my character script: ...
TheJalfireKnight's user avatar
0 votes
1 answer
281 views

Unreal Engine Movie Render Queue Plugin

I am developing a plugin to stylize videos and images rendered through Movie Render Queue. What I want to do now is capture the image processed by Movie Render Queue at runtime and stylize the images ...
Techpreneur's user avatar
0 votes
1 answer
400 views

Using CommonUI Plugin in Unreal Engine5 does not show any option in PlatformInput

As shown in the following screenshot, the menu Platform Input does not show any information and does not allow any customization. Following the steps in this video the options are necessary to ...
Simone Lungarella's user avatar
0 votes
0 answers
190 views

InvalidPluginException: Unsupported API version in Minecraft Mod

build.gradle For Compile ...
Mentos's user avatar
  • 1
0 votes
1 answer
53 views

Should I include 3rd party libraries in my Plugin?

I'm using Firebase services in a custom plugin that will be released later, Should I include all 3rd party libraries like Firebase on the final plugin package or is there another way to handle this in ...
darksphere's user avatar
0 votes
0 answers
60 views

How can I plug a Unity application into native Android and native iOS?

There are a lot of questions about running native Android and iOS code in Unity. I am trying to run Unity inside of native Android and native iOS apps. My problem is that I have two native apps, and ...
Evorlor's user avatar
  • 5,793
0 votes
0 answers
97 views

Is there a way to reference Unity UI object inside native code?

Let's say we have a scene in Unity with canvas and InputField on it. Is there a way i can reference my InputField inside native plugin? Maybe i can pass it from Unity?
eXiz7's user avatar
  • 11
1 vote
1 answer
3k views

Show/hide soft-keyboard on demand

I'm writing simple chat-app using Unity. The problem with Unity's default implementation of soft-keyboard visibility is that it hides itself when i'm clicking outside of keyboard panel. What i want is ...
eXiz7's user avatar
  • 11
1 vote
2 answers
106 views

Unity crossplatform native plugins

I need to create a c++ native plugin for my game. If I want to support macOS and Windows, do I need to write my plugin twice - one in XCode with a bundle project and another in VS for windows or is ...
mr-matt's user avatar
  • 2,759
3 votes
0 answers
612 views

How to Invite Facebook Users to a Unity Game for Android

I am currently using the following code to let the player invite other players to my multiplayer game: FB.AppRequest("Test Message", callback: this.HandleResult); ...
Chong Lip Phang's user avatar
0 votes
1 answer
300 views

Why does iOS packaging fail when I activate Apple ARKit plugins in Unreal Engine?

Steps, Using Unreal Engine 4.21.2 1 - I created new Third Person game from the Unreal Engine template and named it FaceARSample 2 - I imported a skeletal mesh with blend shapes 3 - I added this to ...
Purp's user avatar
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1 vote
0 answers
104 views

Is it possible to connect an external source machine to Live Link?

I would like to be able to connect multiple external machines to Unreal Engine via Live Link in order to stream solved motion capture from one of the Vicon run-time solvers/retargeter (i.e. Pegasus). ...
lacrit's user avatar
  • 11
0 votes
1 answer
448 views

What is causing this error in rpg maker mv "Animated Sideview Enemies plugin"

I am having trouble with this plugin because when I use it to attack It gives an error. You can clearly see using magic works fine, it only seems to cause the error when attacking and only when using ...
sketcherskt's user avatar
6 votes
1 answer
1k views

Linking Unreal Engine with OpenCV libraries built with RTTI on Linux

Unreal Engine has a plugin for integrating with OpenCV. Currently that plugin works on Windows. I'm trying to modify this plugin to work on Linux. I've worked through many issues but I have one I can'...
DubiousPusher's user avatar
0 votes
1 answer
367 views

Send id<MTLTexture> from ios to unity

I'm writing a plugin for unity, I need to send a texture from ios to unity. There is a UnitySendMessage function which takes ...
omid's user avatar
  • 113
1 vote
1 answer
315 views

Runtime Java Module Generation for Game Plugins

Edit: Clarification: I want to create a named module during runtime and put dynamically loaded classes into the created module. I am attempting to build a framework that allows for code generation ...
gudenau's user avatar
  • 131
1 vote
2 answers
224 views

Exporting steps/actions with a 3D Studio Max plugin

I'm trying to figure out how this plugin works behind the scenes. Do you know if there is any 3ds-max API function (maxscript/c++/python) which allows to record the action history somehow? You could ...
BPL's user avatar
  • 73
1 vote
1 answer
75 views

Admob for Unity: clarification on use needed

I'm following this documentation by Google on how to integrate Admob ads into my game and I'm confused because of the following: This documentation says I build by game and then I mess around with ...
agiro's user avatar
  • 269
1 vote
0 answers
75 views

Problem with Thread (bunggecord and spigot)

I would like to see how many players are connected in a server by the way bukkit and Bungee messaging channel like this : ...
Miicka's user avatar
  • 11
1 vote
1 answer
58 views

How to distinguish multiple same element already in place on a minecraft map

I am currently working on a minecraft plugin using spigot. It's a sort of a race between players where checkpoints validation is needed. I have a minecraft map edited on MCEdit and I have severals ...
Himeji's user avatar
  • 11
1 vote
0 answers
215 views

Popular AI plugin? [closed]

Need help to list popular AI unity plugins. Some people prefer one over other based on features and ease of use. ? ? n. Rain AI ...
Mines's user avatar
  • 11
1 vote
0 answers
90 views

Selling merchandise inside game? [closed]

I am developing my first iOS game on Unity. I spent a lot of time creating beautiful artwork for the game (characters and scenery). I gave testflight access to my friends and advisors, and they loved ...
razer's user avatar
  • 11
2 votes
1 answer
524 views

Unity 5.6 unsafe code not working [closed]

I am using C++ plugins and passing out array ptrs in my function. Unity 5.6 keeps complaining about unsafe code. I added every type of .rsp file with the "-unsafe" keyword, but none of it works. ...
user101118's user avatar
1 vote
0 answers
102 views

How to play a sound for a Game Jam Menu Template button in Unity

I'm using the "Game Jam Menu Template" plugin from the asset store in a project of mine and I'm having a bit of a problem with it. See, I'd like it so that a particular button in the menu plays a ...
GDP2's user avatar
  • 131
0 votes
1 answer
546 views

Does Amazon Lumberyard support AR yet?

I would like some help regarding whether Amazon Lumberyard supports augmented reality (AR) or not. It clearly mentions VR is supported but nothing about AR support. It looks as if we just have to ...
Rushat Rai's user avatar
0 votes
1 answer
411 views

How to pass arguments with BungeeCord/Bukkit plugin messaging

I am trying to send a plugin message from Bukkit, to BungeeCord, but can not figure out how to send arguments. Here is the code from the Bukkit plugin, which sends the message: ...
marisusis's user avatar
  • 101
0 votes
2 answers
3k views

WWW(Unity) with HTTPS on Android not working

I'm using a native android plugin my team made for communication with a server, and as it uses HTTPS I use a certificate with it. Everything's fine with that, the problem is that, in Unity, when I try ...
César Augusto's user avatar
0 votes
1 answer
645 views

Why do I get this EventException in Bukkit? [closed]

Could any one tell me why I get the exception (and how to fix it): Bukkit Plugin Couldn't pass Playerdeathevent to Plugin [org.bukkit.event.EventException] with this code? ...
Apply55gx's user avatar
1 vote
1 answer
2k views

Showing Google Play Game Leaderboard UI not working at all

Trying to figure out what went wrong with this GPG plugin. I followed the instructions and understand the document in order to test run the login and show leaderboard UI via this one. I did make the ...
David Dimalanta's user avatar
1 vote
1 answer
476 views

Game-App deep linking is working in all android phone, but it is not working in tablets . Do i need to add any manifest code to work it in Android?

This is my manifest, which is used for App indexing auto complete and deep linking.
Abhinandan Dharmadhikari's user avatar
3 votes
0 answers
190 views

How to implement app indexing plugin, by using Prime31 UnityPlayerActivity?

I am implementing the App indexing plugin, using Prime 31 UnityPlayerActivity which is implemented by overriding Androinds onCreate, onStop methods etc, but when I use this keyword in onCreate method ...
Abhinandan's user avatar
0 votes
1 answer
44 views

Keeping Players in Groups

tl;dr How can one enforce that groups of players stay together in units in Minecraft? I'm developing a plugin for a Minecraft server. It's based off feudalistic societies, like Ancient Europe or ...
APCoding's user avatar
  • 103
2 votes
0 answers
199 views

Restore IAP in Android using Prime 31

can someone please guide me how to restore purchases in android using prime 31. What my basic understating is to get the list skus which player has purchased after he logs in with his account and ...
Shikhar_skywaltzlabs's user avatar
2 votes
1 answer
3k views

How to get the mouse events in an unreal engine editor plugin?

I would like to react to user inputs in an editor plugin, how can I do that? In a game I can use a custom Pawn or a custom PlayerController but how can I do it in the editor?
arthur.sw's user avatar
  • 291
2 votes
1 answer
345 views

How will Unity games work on Chrome now that NPAPI is disabled?

As expected, this September Google disabled NPAPI in Chrome, which Unity Web Player relies on. As far as I know, Chrome now has its own API plugin API. Will the Web Player returning to Chrome without ...
Vassily's user avatar
  • 123
3 votes
1 answer
3k views

Create a WebGL native plugin

I am trying to create a WebGL plugin and I read in the docs here: http://docs.unity3d.com/Manual/webgl-interactingwithbrowserscripting.html But I'm not sure I understand. I created a file in Assets/...
user1834536's user avatar
0 votes
1 answer
110 views

How do you get the player's last car in GTA IV?

I am developing a car control plugin for GTA IV and everything is working except the lock/unlock doors feature. Despite using the Player.LastVehicle handle, the ...
Dog Lover's user avatar
  • 111
0 votes
1 answer
765 views

Google Play Game Services (Unity Plugin) Turn Based Multiplayer List of Open Matches

I took a closer look at Google Play games services Turn based multiplayer, and I cannot find out if I am somehow able to just get a list of all open matches, so that I can implement my own GUI. It ...
PartTimeIndie's user avatar
0 votes
2 answers
1k views

How do I get GL.IssueRenderEvent to work on iOS with Unity 5?

I'm trying to get GL.IssuePluginEvent to work, according to this: http://docs.unity3d.com/Manual/NativePluginInterface.html I have a plugin made with this code: ...
Almo's user avatar
  • 6,678
0 votes
1 answer
182 views

Compiled vs Scripting Plugin System

I'm making a very simple game that revolves mostly around user-created mods. So far I've seen most games using Lua or something like Lua to enable user scripting, but recently I've seen people using ...
Shien's user avatar
  • 257
0 votes
2 answers
2k views

Execute native ios code in unity [closed]

I want to execute native iOS code in unity. For this I have added two files in /plugins/ios. ViewController.h ViewController.m Code for each file represented as under. ViewController.h ...
Siddharth's user avatar
  • 1,986
1 vote
2 answers
290 views

Is video compositing feasible?

I've been considering the idea of a game client that acted as a video compositor, only drawing, by itself, the terrain, the characters... deferring other graphic elements to separate processes. For ...
djsp's user avatar
  • 113
6 votes
1 answer
1k views

How do I import service references to Unity3D?

I'm attempting access a service reference in Unity. I need two: the SOAP framework and a separate service called ContentVault. The respective service URL's are: ...
Timothy Williams's user avatar
0 votes
0 answers
553 views

Is it possible to use plugins like Admob when creating a UDK game for Android or iOS?

Is it possible to use plugins like Admob or Chartboost for iOS and Android when using UDK? I am interested in an official or unofficial source where it's mentioned that the plugins are possible or ...
noob's user avatar
  • 613
0 votes
3 answers
543 views

Securing game plugins / mods for java

I am looking into using Java to write a game core, then writing the game logic separate either in Java, or using something like Python. This way I open up the ability for any future users to modify ...
Jon's user avatar
  • 251
1 vote
1 answer
88 views

OSX Based Equivalents for Stacking Normal Maps?

I've been looking for an OSX based alternative to the Windows based xNormal and NVIDIA textures tools for stacking normal maps in photoshop. Can anyone recommend something, whether it's a standalone ...
Casey Wagner's user avatar
4 votes
2 answers
1k views

Game Editor plugin architecture

I'm creating 3D Game Editor for my own use. As rendering i took Ogre3D and MFC as UI. I faced with architecture problem. I ...
Towelie's user avatar
  • 91