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1
vote
Blitting GStreamer's decoded buffer into a Unity render texture
Your issue here is that you're trying to create a shared handle from a resource created by unity. Textures created by unity won't have the flags you're looking for.
// Create the shared texture
D3D11_ …
1
vote
1
answer
276
views
Blitting GStreamer's decoded buffer into a Unity render texture
I'm working on a Unity native plugin that runs a gstreamer pipeline in the background, decodes it using hardware decoding, then copies the texture over to a render texture to be displayed in Unity.
I …