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Search options not deleted user 14437

A genre of action game whose focus is on platform-based movement. It is equally present in both the 2D and 3D game worlds.

4 votes

Should my game handle collisions in the Player object?

tl;dr I recommend handling the collisions "in the main world" I can tell you what I'm doing in my platformer (still early in development). It seems to work pretty well. … About 2 years ago when I first hacked together a prototype for a platformer, I had most of the collision and response in the Player class (or an abstract base class). …
larsbutler's user avatar