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Collision detection is the determination of whether or not two or more entities make contact with each other during gameplay.
2
votes
Accepted
Java - 2d Array Tile Map Collision
You have a tile grid, and you have tile dimensions. That's a good start.
You're missing a key piece, though. You're trying to do collision between the player and the tiles (based purely on player loc …
10
votes
Accepted
How to determine collision direction between two rectangles?
I seem to be stuck in determining from what direction the impact occurs. If I am moving strictly vertically or horizontally I manage great detection. But when moving in both directions at the same …
4
votes
Should my game handle collisions in the Player object?
tl;dr I recommend handling the collisions "in the main world"
I can tell you what I'm doing in my platformer (still early in development). It seems to work pretty well.
I have an Updater class which …
2
votes
Accepted
Collision Detection Problems
I saw something like this before in the platformer that I'm developing.
One possibility is that there's a rounding or precision error. If you're using the Rectangle class (in Microsoft.Xna.Framework) …