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A game object is any object in a game that the player can see and/or interact with. The player object, power ups, enemies, platforms, walls, weapons (if collision detection is considered) and projectiles are all game objects.

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How would I go about adding a tooltip to a Unity UI Image?

print(eventData.pointerCurrentRaycast.ToString()); will display the item I'm hovering over and it seems to work fine for everything except the GameObjects that are created by my script: private GameObject … CreateBar(Vector2 graphPos, float barWidth) { GameObject gameObject = new GameObject("bar", typeof(Image)); gameObject.transform.SetParent(graphContainer, false); gameObject.GetComponent …
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