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A bitmap (raster image) used in a texture mapping process.
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Black texture when manually creating from image
I know the standard way to load textures is through the DirectXTex library, but I was having issues linking with it and can't find any premade Rust bindings. …
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vote
Black texture when manually creating from image
Finally figured it out. Rather than DXGI_FORMAT_R8G8B8A8_UINT, DXGI_FORMAT_R8G8B8A8_UNORM is required. Fixing this fixed the black texture. However, there are some other problems with my code.
The d …