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3
votes
2
answers
967
views
Behavior Tree Iteration Rate
How is a Behavior Tree iterated in a game? For example, let's assume you have an extremely large Behavior Tree with about a hundred Actions/Conditions. If we were to run one action or condition ever …
74
votes
1
answer
40k
views
Difference between Decision Trees & Behavior Trees for Game AI
What are some differences between Decision Trees and Behavior Trees for AI Game Development? For what applications would you use one over the other?
1
vote
2
answers
2k
views
Single or Multiple Behavior Trees?
I just finished coding a generic Behavior Tree structure for my games. My question is, when creating behaviors for enemy AI's, do I create one large behavior tree with every possible configuration as …
19
votes
1
answer
6k
views
Behavior Trees :: Actions That Take Longer Than One Tick
From what I understand on Behavior Trees, each Behavior should be a short goal oriented Action that could be done in a few iterations.
So for example, below is an image of a Behavior Tree:
Now let …