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3 votes
2 answers
967 views

Behavior Tree Iteration Rate

How is a Behavior Tree iterated in a game? For example, let's assume you have an extremely large Behavior Tree with about a hundred Actions/Conditions. If we were to run one action or condition ever …
Free Lancer's user avatar
  • 1,283
74 votes
1 answer
40k views

Difference between Decision Trees & Behavior Trees for Game AI

What are some differences between Decision Trees and Behavior Trees for AI Game Development? For what applications would you use one over the other?
Free Lancer's user avatar
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1 vote
2 answers
2k views

Single or Multiple Behavior Trees?

I just finished coding a generic Behavior Tree structure for my games. My question is, when creating behaviors for enemy AI's, do I create one large behavior tree with every possible configuration as …
Free Lancer's user avatar
  • 1,283
19 votes
1 answer
6k views

Behavior Trees :: Actions That Take Longer Than One Tick

From what I understand on Behavior Trees, each Behavior should be a short goal oriented Action that could be done in a few iterations. So for example, below is an image of a Behavior Tree: Now let …
Free Lancer's user avatar
  • 1,283