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A technique for using rays to determine points of intersection. Often used in lighting simulation.

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Having issues with 3rd-person Camera Raycasting / Local<->World Space / Clipping

If you're reading this and need help, I've decided to just use Cinemachine.. the effort for a manual camera wasn't worth it. I recommend you take this angular logic from Brackeys, but use a Rigidbody …
Micah Johnson's user avatar
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206 views

Having issues with 3rd-person Camera Raycasting / Local<->World Space / Clipping

} else if (degrees > upAngleLimit) { pos.y = (.05f * degrees - 18); // f(x) = .05x - 18 } // send this desired position (in local coordinates) to the raycasting … FollowCamera does the raycasting and actual camera adjustment. …
Micah Johnson's user avatar