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A technique for using rays to determine points of intersection. Often used in lighting simulation.
0
votes
Having issues with 3rd-person Camera Raycasting / Local<->World Space / Clipping
If you're reading this and need help, I've decided to just use Cinemachine.. the effort for a manual camera wasn't worth it.
I recommend you take
this angular logic from Brackeys, but use a Rigidbody …
0
votes
1
answer
206
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Having issues with 3rd-person Camera Raycasting / Local<->World Space / Clipping
}
else if (degrees > upAngleLimit)
{
pos.y = (.05f * degrees - 18); // f(x) = .05x - 18
}
// send this desired position (in local coordinates) to the raycasting … FollowCamera does the raycasting and actual camera adjustment. …