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Transformation in game development is usually refers to linear algebra operations on points, vectors and matrices.
1
vote
1
answer
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In the Unity editor, why are the coordinates of a newly created root object not set to 0,0,0...
My initial coordinates of a newly created object without a parent are not 0,0,0
They’re supposed to be at the origin. Instead they are some random number.
And how can I set them to zero without moving …
0
votes
How do I create a view matrix directly from a quaternion and a position vector?
Try this below:
XMMATRIX is transpose of the transform matrix, so you read it as
column,row
XMMATRIX viewMatrix = XMMatrixRotationQuaternion(v_quaterion);
XMFLOAT4X4 f_view;
XMStoreFloat4x4(&f_view …