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How code is structured. For questions on the internal design of a game engine.

2 votes
1 answer
176 views

How can I correctly manage different utility classes between engine and libraries?

I'm currently building an engine over SFML and Box2D. The problem is that each of these use different types for things like Vector2, etc. So to the question: is it a good idea to replace Box2D and S …
hayer's user avatar
  • 596
25 votes
4 answers
6k views

"The Game Object" - and component-based design

I've been working on some hobby projects the last 3-4 years. Just simple 2d and 3d games. But lately I have started a bigger project. Soo in the last couple of months I've been trying to design a game …
hayer's user avatar
  • 596
11 votes
4 answers
14k views

Entity System and rendering

Okey, what I know so far; The entity contains a component(data-storage) which holds information like; - Texture/sprite - Shader - etc And then I have a renderer system which draws all this. But wh …
hayer's user avatar
  • 596
1 vote
1 answer
820 views

Server architecture software side

I'm making a game some like Terraria. I have a couple of prototypes, but most of them use a "entity-component-system"(ESC) and some custom terrain implementation. Now I've reached the part where I fee …
hayer's user avatar
  • 596