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A specific 3D perspective technically defined as having all 3 axes being exactly 120 degrees apart. In early video games, it is often slightly off to account for smoother pixel lines.

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Are there any good engines for isometric collision detection and platforming?

The issue I'm currently facing is that what I plan on making is an isometric Metroidvania-type game, similar to that old GBA title Scurge: Hive on a very basic level. … There are isometric engines, but most seemed to be geared toward 3D games and RPGs. …
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