Search Results
Search type | Search syntax |
---|---|
Tags | [tag] |
Exact | "words here" |
Author |
user:1234 user:me (yours) |
Score |
score:3 (3+) score:0 (none) |
Answers |
answers:3 (3+) answers:0 (none) isaccepted:yes hasaccepted:no inquestion:1234 |
Views | views:250 |
Code | code:"if (foo != bar)" |
Sections |
title:apples body:"apples oranges" |
URL | url:"*.example.com" |
Saves | in:saves |
Status |
closed:yes duplicate:no migrated:no wiki:no |
Types |
is:question is:answer |
Exclude |
-[tag] -apples |
For more details on advanced search visit our help page |
2D refers to two dimensional space where coordinates are represented with X and Y values.
0
votes
What features should a 2D graphics library have?
The ability for the user to set a "world window". By this I mean they supply a rectangle in world co-ordinates and you fit this to the viewport (display it to fit the entire window). By using this fun …
0
votes
2
answers
202
views
Design of networked Asteroids
Its my first game and so far I have it working in 2D using polygons across a scrolling world in single player mode. Zoom in and out is also supported. Its not bad. … Will this be a problem for the players or do these 2D multi player shooting games work well? …
3
votes
3
answers
737
views
The ship "shudders" in scrolling Asteroids
In my Asteroids game the user can scroll through space. When scrolling, the ship is drawn in the centre of the window. I use interpolation. I scroll the window uing glOrtho, centering it around the ce …
0
votes
The ship "shudders" in scrolling Asteroids
It appears that calling glOrtho for panning is not recommended. Not sure why. Based on some advice from stack overflow, I have fixed this problem by instead maintaining the ship at origin 0,0 all the …