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C# is a multi-paradigm, managed, strongly typed, garbage-collected, programming language created by Microsoft in conjunction with the .NET platform.

1 vote

Unity: Object is underneath another object but shouldn't be

For Physics2D the method needs to be called OnCollisionEnter2D and both gameobject needs to have a Collider like BoxCollider2D or CircleCollider2D public class EnemyMovement : MonoBehaviour { vo …
JeanLuc's user avatar
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1 vote
Accepted

How to make sure that all the UI elements were the same size on all screens in new Unity 4.6...

The Canvas Scaler has a property called Ui Scale Mode, just select the option Constant Physical Size
JeanLuc's user avatar
  • 265
3 votes

How to detect that user has touched UI canvas in Unity 4.6?

On Mobile you need to need pass Touch.fingerId as parameter into EventSystem.IsPointerOverGameObject(int pointerID), but it is still not perfect, as it fails on TouchPhase.Ended. See this code: pub …
JeanLuc's user avatar
  • 265