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A programming language for OpenGL shaders.
0
votes
1
answer
118
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How can I reduce the amount of GLSL code written?
I am writing a game engine for Linux. It has a sufficiently large number of effects that can be turned on / off. Effects are defined before compiling with #ifdef. But the problem is that I literally h …
-1
votes
1
answer
1k
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When should MRT (Multiple Render Targets) be used?
I had a question about exactly when I should use the MRT. This is not about rendering models, but about post processing. For example, I need to draw some cubic textures (something like skybox renderin …
1
vote
1
answer
737
views
Noise when using SSLR (Screen Space Local Reflections)
When I tried to apply reflections to my scene, I ran into the problem of noise:
My fragment shader code:
#version 330 core
uniform sampler2D normalMap; // in view space
uniform sampler2D depthMap; …