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A programming language for OpenGL shaders.

0 votes
1 answer
118 views

How can I reduce the amount of GLSL code written?

I am writing a game engine for Linux. It has a sufficiently large number of effects that can be turned on / off. Effects are defined before compiling with #ifdef. But the problem is that I literally h …
congard's user avatar
  • 127
-1 votes
1 answer
1k views

When should MRT (Multiple Render Targets) be used?

I had a question about exactly when I should use the MRT. This is not about rendering models, but about post processing. For example, I need to draw some cubic textures (something like skybox renderin …
congard's user avatar
  • 127
1 vote
1 answer
737 views

Noise when using SSLR (Screen Space Local Reflections)

When I tried to apply reflections to my scene, I ran into the problem of noise: My fragment shader code: #version 330 core uniform sampler2D normalMap; // in view space uniform sampler2D depthMap; …
congard's user avatar
  • 127