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Unity is a cross-platform game creation system that focuses on easy art pipeline process. It consists of a game engine and an integrated development environment. The game engine's scripting is built on Mono.

1 vote

How to move the object with same pace regardless their target distance?

I assume that the code posted is in some update function? It appears as if you are continuously increasing the speed if you increase the y distance. Doesn't seem like that is necessary.
King-Xero's user avatar
1 vote
Accepted

Background music not stopping while game is set to paused

This isn't a bug. AudioSource will play independent of timescale. So you will need to reference your AudioSource and call .Pause() in your pause class.
King-Xero's user avatar
1 vote
Accepted

How would I properly flip a character when they reach the edge of a ground object in Unity 2D?

It looks as though your if block is wrong: if (groundInfo.collider == false) { if (movingRight == true) { transform.eulerAngles = new Vector3(0, -180, 0); } movingRight = fal …
King-Xero's user avatar
0 votes

How To Destroy/Deactivate one enemy without affecting other enemies of the same type?

public IEnumerator WaitXSecond() { yield return new WaitForSeconds(2f); gameObject.SetActive(false); zombieAnimator.SetBool("Squash", false); } You are calling gameObject.SetActive(false …
King-Xero's user avatar