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Floating point numbers are approximations of real numbers that use a form of scientific notation to store significant figures and an exponent. Use this tag for questions that pertain to the use of floating point numbers in games.

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Why loss of floating point precision makes rendered objects vibrate?

I'm working on an open-world game. I noticed glitches when I move far away from the origin. The objects seem to be shaking or wiggle. Especially the z-fighting seems to wiggle. And the objects that mo …
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