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A process of maintaining similar game state across players and/or servers, thus giving all players same info about current sutuation on playfield.

1 vote
1 answer
318 views

Network limitation in multiplayer game

I have a multiplayer cooperative game (PVE) in where there can be up to 200 enemies at a time (somewhere around that) and I was wondering how devs generally synchronize these? I already have packets b …
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