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Spatial partitioning refers to dividing up some space (such as the game world) into regions with the intent to efficiently search or traverse those regions or the objects within those regions.
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vote
Performance problems with quadtree for dynamic objects
How deep are your quadtrees? How many elements do you tolerate in a leaf node before you subdivide?
How are your entities spread out through the world?
If it is extremely uneven, with just a few big …