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The smallest box shape that fully encloses a 3D mesh. They are usually used for things like broad phase culling, a technique to do an initial coarse check for which parts of a 3D scene to include for rendering or collision detection.
3
votes
3d bounding Box border xna
Well, you're asking a few different questions there. I'll start by answering your main question which is about how to display a debug representation of a BoundingBox object.
How to render a BoundingB …
3
votes
Accepted
Bounding box of a rotated rectangle (2d)
I always try to solve these geometrical problems using transformations instead of trigonometry, because at least for me it's easier to visualize. Here's how I do it on my application in XNA.
Let's sa …
5
votes
Accepted
How to "swing" bounding box and update collision for sprite swinging a weapon?
Top-down Zelda style? One way to approach and simplify the problem is to instead of using an entire bounding box for the sword, reduce it to just one or two points of contact (lying inside the sword) …
6
votes
Accepted
Efficient Tile-based collision detection for a lot of squares?
Yes, you're thinking correctly. You should be using a 2D array of tiles since that allows you to index tiles by position.
Block[,] level = new Block[width, height];
And since the player can only co …