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A simple term for "translation", the change of position of an entity typically on the route of going from point A to point B.

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1 answer
914 views

Make a game object move inside circle and bounce from walls without gravity

I have a circle with a RigidBody2D and CircleCollider2D components on it. I'm trying to make it move constantly inside a bigger circle without gravity involved, make it bounce off the circle walls li …
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