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Game resources separate from the software (code) and hardware (platform). The most common assets are graphics and audio.
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How to design an AssetManager?
For larger titles you have to manage problems such as the following:
Shared assets - is that brick texture being used by multiple models? … +Alt+Del amongst other things) - your game will need to recreate them
Loading assets in advance of needing them - you couldn't build big open world games without this
Bulk loading assets - We often pack …