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Unity UI is a UI toolkit for developing user interfaces for games and applications in Unity. It is a GameObject-based system that uses Components and the Game View to arrange, position, and style user interfaces.
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How to force all TMP UI objects to render together to avoid breaking the batching for UI?
I’m using TMP pro UI.
When using an sprite atlas, I noticed TMP objects are breaking batching because they use a different material.
Is there any easy solution to force them all to render together bef …