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Game Design is the process of deciding the rules and mechanics of a game, and solving balancing problems to achieve the intended play experience. For questions about design of software code, use the Software Engineering or Algorithm tags instead. Likewise, questions about visual design should use Art or Graphics tags.

6 votes

Does "critical chance" have any reason to exist?

Critical hits are much more than just flat additional damage. If the game supports different careers, some of them might offer additional traits that interact with critical hits (e.g. your critical hi …
infinitezero's user avatar
29 votes

The quest for a Wiki-less Game

Don't tell the player how to play your game The reasoning for this is that the player experience is greatly hindered by searching up answers to problems found in a game. Who are you to tell the play …
infinitezero's user avatar
1 vote

How to add skill expression to a text based turn based game?

Going by the classic rock paper scissors or a bit more elaborated Pokemon, you can have attacks that are efficient against certain types of enemies (1.5x or 2x damage) and less effective against other …
infinitezero's user avatar