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Unity is a cross-platform game creation system that focuses on easy art pipeline process. It consists of a game engine and an integrated development environment. The game engine's scripting is built on Mono.
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Why is clicking too fast giving me a missingReferenceException in Unity?
I made a small method that will quickly give the player a "flashlike" display when a sheep is killed. However clicking too fast will trigger a missingReferenceException. Because it registers the rayca …
1
vote
Accepted
How can i rotate both NPCS facing the door moving to the door and then...?
For the rotation you should look at the MoveRotation documentation for unity. This will allow you to smoothly rotate a rigidbody a certain way. … I found a good answer on the Unity forum Just to be sure I will copy the code he showed into this answer in case of removal:
public class ClassName: MonoBehaviour {
public Transform[] waypoint; …
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answers
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Unity - Collision detection issue with CharacterController
that there is collision
Now what I would like to achieve is that the windmill can't be moved yet also can't be moved through.I am willing to programm collision if needed, but i rather do it with the unity …
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Rotate Rigidbody2d slowly for 360 degrees
Like you said you already have a rigidbody2d attached, so take a look at the following link
using UnityEngine;
using System.Collections;
public class ExampleClass : MonoBehaviour {
public float …
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1
answer
68
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Unity Loadscene link errors
I am working on a mobile game, and am experiencing a strange bug/error. When I load into the main scene , all is fine everything works and no errors. However there are two scenario's in which it break …