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Unity is a cross-platform game creation system that focuses on easy art pipeline process. It consists of a game engine and an integrated development environment. The game engine's scripting is built on Mono.

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1 answer
146 views

Why is clicking too fast giving me a missingReferenceException in Unity?

I made a small method that will quickly give the player a "flashlike" display when a sheep is killed. However clicking too fast will trigger a missingReferenceException. Because it registers the rayca …
KevinTheGreat's user avatar
1 vote
Accepted

How can i rotate both NPCS facing the door moving to the door and then...?

For the rotation you should look at the MoveRotation documentation for unity. This will allow you to smoothly rotate a rigidbody a certain way. … I found a good answer on the Unity forum Just to be sure I will copy the code he showed into this answer in case of removal: public class ClassName: MonoBehaviour { public Transform[] waypoint; …
KevinTheGreat's user avatar
1 vote
0 answers
1k views

Unity - Collision detection issue with CharacterController

that there is collision Now what I would like to achieve is that the windmill can't be moved yet also can't be moved through.I am willing to programm collision if needed, but i rather do it with the unity
KevinTheGreat's user avatar
0 votes

Rotate Rigidbody2d slowly for 360 degrees

Like you said you already have a rigidbody2d attached, so take a look at the following link using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { public float …
KevinTheGreat's user avatar
0 votes
1 answer
68 views

Unity Loadscene link errors

I am working on a mobile game, and am experiencing a strange bug/error. When I load into the main scene , all is fine everything works and no errors. However there are two scenario's in which it break …
KevinTheGreat's user avatar