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Game worlds are viewed from a camera, which is the viewpoint from which the game world is observed from.
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LibGDX - Camera and viewport initialization in show()?
camera = new OrthographicCamera();
camera.position.set(WORLD_WIDTH / 2, WORLD_HEIGHT / 2, 0);
camera.update();
viewport = new FitViewport(WORLD_WIDTH, WORLD_HEIGHT, camera); … Should the camera and the viewport be created in the GameScreen class constructor?
Would it be possible/advisable to have just a single camera and viewport shared by all screens? …