Skip to main content
Search type Search syntax
Tags [tag]
Exact "words here"
Author user:1234
user:me (yours)
Score score:3 (3+)
score:0 (none)
Answers answers:3 (3+)
answers:0 (none)
isaccepted:yes
hasaccepted:no
inquestion:1234
Views views:250
Code code:"if (foo != bar)"
Sections title:apples
body:"apples oranges"
URL url:"*.example.com"
Saves in:saves
Status closed:yes
duplicate:no
migrated:no
wiki:no
Types is:question
is:answer
Exclude -[tag]
-apples
For more details on advanced search visit our help page
Results tagged with
Search options not deleted user 104332

Game worlds are viewed from a camera, which is the viewpoint from which the game world is observed from.

3 votes
1 answer
2k views

LibGDX - Camera and viewport initialization in show()?

camera = new OrthographicCamera(); camera.position.set(WORLD_WIDTH / 2, WORLD_HEIGHT / 2, 0); camera.update(); viewport = new FitViewport(WORLD_WIDTH, WORLD_HEIGHT, camera); … Should the camera and the viewport be created in the GameScreen class constructor? Would it be possible/advisable to have just a single camera and viewport shared by all screens? …
Persson's user avatar
  • 33