Search Results
Search type | Search syntax |
---|---|
Tags | [tag] |
Exact | "words here" |
Author |
user:1234 user:me (yours) |
Score |
score:3 (3+) score:0 (none) |
Answers |
answers:3 (3+) answers:0 (none) isaccepted:yes hasaccepted:no inquestion:1234 |
Views | views:250 |
Code | code:"if (foo != bar)" |
Sections |
title:apples body:"apples oranges" |
URL | url:"*.example.com" |
Saves | in:saves |
Status |
closed:yes duplicate:no migrated:no wiki:no |
Types |
is:question is:answer |
Exclude |
-[tag] -apples |
For more details on advanced search visit our help page |
1
vote
Counting scores in a beat game
Before talking about game design, one note… You say
the game goes through every beat with the same key and finds the closest
Assuming time goes forward (and I want to come back to that), you should …
4
votes
Increment score when player touches a coin's Area2D
You should not need any more scenes than you have.
I'm going to suggest to do this with a Signal Bus, although it is not the only approach.
Mainly you need to do this:
Create an autoload with an scri …