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1 vote

Counting scores in a beat game

Before talking about game design, one note… You say the game goes through every beat with the same key and finds the closest Assuming time goes forward (and I want to come back to that), you should …
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4 votes

Increment score when player touches a coin's Area2D

You should not need any more scenes than you have. I'm going to suggest to do this with a Signal Bus, although it is not the only approach. Mainly you need to do this: Create an autoload with an scri …
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