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Photon is networking and multiplayer middleware.

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Photon disconnected without any error/warning message

This problem was caused by too many data transmission, so Photon forcely closed it's connection. Reducing data transmission size solved this problem. …
modernator's user avatar
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1 vote
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In Photon, What happens networked GameObject's ownership when master client disconnects?

I just asked to the Photon's forum, and I got the answer. The point is it's not. Setting autoCleanUpPlayerObjects will not transfer ownership to new master client automatically. To do that, you mus …
modernator's user avatar
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1 vote
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synchronized transform is always 0,0,0 in Photon unity

I solved this problem by using RPC. Remove whole OnPhotonSerializeView code and add new RPC Function like this: [PunRPC] void UpdateZombieTransform(Vector3 pos, Quaternion rot) { syncPos = pos; …
modernator's user avatar
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