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Photon is networking and multiplayer middleware.
0
votes
Accepted
Photon disconnected without any error/warning message
This problem was caused by too many data transmission, so Photon forcely closed it's connection.
Reducing data transmission size solved this problem. …
1
vote
Accepted
In Photon, What happens networked GameObject's ownership when master client disconnects?
I just asked to the Photon's forum, and I got the answer.
The point is it's not.
Setting autoCleanUpPlayerObjects will not transfer ownership to new master client automatically.
To do that, you mus …
1
vote
Accepted
synchronized transform is always 0,0,0 in Photon unity
I solved this problem by using RPC. Remove whole OnPhotonSerializeView code and add new RPC Function like this:
[PunRPC]
void UpdateZombieTransform(Vector3 pos, Quaternion rot) {
syncPos = pos;
…