Use an icosahedral sphere instead of a polar-coordinates one.
The net for the icosahedron can be laid out nicely, like this:
In a texture editing program, it's easy to UVMap an icosahedron with good/regular texel shapes.
Use an icosahedral sphere instead of a polar-coordinates one.
The net for the icosahedron can be laid out nicely, like this:
In a texture editing program, it's easy to UVMap an icosahedron with good/regular texel shapes.