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Use an icosahedral sphereicosahedral sphere instead of a polar-coordinates one.

The net for the icosahedron can be laid out nicely, like this:

enter image description here

In a texture editing program, it's easy to UVMap an icosahedron with good/regular texel shapes.

Use an icosahedral sphere instead of a polar-coordinates one.

The net for the icosahedron can be laid out nicely, like this:

enter image description here

In a texture editing program, it's easy to UVMap an icosahedron with good/regular texel shapes.

Use an icosahedral sphere instead of a polar-coordinates one.

The net for the icosahedron can be laid out nicely, like this:

enter image description here

In a texture editing program, it's easy to UVMap an icosahedron with good/regular texel shapes.

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bobobobo
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Use an icosahedral sphere instead of a polar-coordinates one.

The net for the icosahedron can be laid out nicely, like this:

enter image description here

In a texture editing program, it's easy to UVMap an icosahedron with good/regular texel shapes.