i have a gameobject that have a group of plane meshes that created randomly as child every one of this planes have a "2f" offset in x axis between every plane
what i wanna do is i wanna make the parent object arrangement the child objects on rows and columns even if one of this child deleted during the game or added so if i have 8 planes mesh it should look like that 2 rows and 4 columns like that but i don't know how to do that ?
i know how to get child objects and making offset but i do't know how to get the format like that in the image
i wanna to arrangement the planes meshes that i can acces from this for loop
void Update(){
Transform[] children = new Transform[transform.childCount];
//Debug.Log(transform.childCount);
for (int i=0; i<transform.childCount; i++) {
children[i]=transform.GetChild(i);
}
}