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How much "real life" immersion is good?

I've been making a visual novel game where the Player Character can get hungry, thirsty, has energy and also needs to go to the toilet, has sanity, has cleanliness, has life, has money, has a reputation in the school he visits, has a "Love-Meter" with his relationship parter (for now), strength, intelligence and the list goes on and on.....

But now I think too much of those things would rather "bother" the player then add fun.

But then I also think a lot of survival games have those things and it's a lot of fun to ... keep those numbers up and survive or get punished.

Now I'm struggling with the balance between making "too much" and "too few".

So maybe one experienced Game Designer here has a good answer for this problem. How much "real life" immersion is good?

OC_RaizW
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