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unity, socketio, nodejs. amount of messages sent is multiplied by amount of NPcs that have ever spawned
I am building a 2d top down multiplayer mmo. very lightweight.
a note on architecture
I am using Unity as an engine, I have a backend Nodejs/socket.io websockets server. and a main Master client ...
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Trying to understand exactly how the server sends data to the client to prevent malicious actions
I recently started coding a game with one of my friends and he is taking care of the front end and I am doing the back end.
I read many blogs/articles/tutorials on how the back end communicates with ...