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2 votes
1 answer
736 views

unity, socketio, nodejs. amount of messages sent is multiplied by amount of NPcs that have ever spawned

I am building a 2d top down multiplayer mmo. very lightweight. a note on architecture I am using Unity as an engine, I have a backend Nodejs/socket.io websockets server. and a main Master client ...
Svp's user avatar
  • 43
0 votes
1 answer
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Trying to understand exactly how the server sends data to the client to prevent malicious actions

I recently started coding a game with one of my friends and he is taking care of the front end and I am doing the back end. I read many blogs/articles/tutorials on how the back end communicates with ...
schylake's user avatar
  • 101