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Minimax implementation problem

it's my first time posting so apologies in advance if the format is weird. I'm developing a board game that's very similar to checkers/chess and I've faced some problems implementing the minimax/...
H4MZ4's user avatar
  • 1
1 vote
2 answers
259 views

How could a NPC find items that appear randomly?

My main question is basically: What is the algorithm that CPU players use in smash bros to find items like the smash ball? I am trying to make a small ai character that will "look around" and once an ...
Adam G.'s user avatar
  • 113
1 vote
2 answers
2k views

Implementing an AI controller for Pacman

I'm currently implementing an AI controller class that is being used to determine the moves that ms.pacman should make to collect pills and avoid ghosts. In order to determine which is the best move ...
loremIpsum1771's user avatar
1 vote
3 answers
4k views

What are the most common AI systems implemented in Tower Defense Games

I'm currently in the middle of researching on the various types of AI techniques used in tower defense type games. If someone could be help me in understanding the different types of techniques and ...
BOWS's user avatar
  • 133
47 votes
9 answers
35k views

How does pathfinding in RTS games work?

[crossposted from stackoverflow] In a game such as Warcraft 3 or Age of Empires, the ways that an AI opponent can move about the map seem almost limitless. The maps are huge and the position of other ...
blankets's user avatar
  • 471