All Questions
Tagged with roguelikes turn-based
5 questions
1
vote
1
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168
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Roguelike game: detect intent of other actors by observing their moves
In grid turn-based roguelike game, how can I detect the following scenarios:
other actor is following observing actor
other actor is intentionally moving to block its path
Path blocking can happen ...
1
vote
1
answer
3k
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Handling AI with ECS in a turn based roguelike
I am trying to implement the Entity Component System pattern to use in a roguelike game. Right now, I have 3 systems. Input, AI, and Action. The input system basically is just a system used by the ...
1
vote
1
answer
338
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How to Incorporate two loops: One for Turn Based Gameplay, and another for ongoing actions
I'm working on a roguelike using libtcod.
So far everything works well with the turn-based functions. Essentially, when a player takes a turn, it triggers everything to advance.
What if I have an ...
2
votes
1
answer
1k
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Should Animations in Turn-Based Games Happen Before or After State Transitions?
I'm planning a roguelike game and I'm unsure how to design for animations. Since a roguelike is turn-based, the game model is discrete and would have no intermediate states during an animation(?). I'...
22
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4
answers
2k
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Attributes for calculating a hit in a turn based game or Roguelikes
I'm trying to figure out a good formula for determining a hit when the player attacks an enemy in a Roguelike. I'd like to come up with something simplistic but, still true to the way it's done in D&...