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Calculating Projectile Movement
I'm having some trouble putting together a method that will constantly move a "bullet" in the same direction accurately. Here is what I have so far
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3D Camera Y-Axis wrong angle
I am trying to build a camera class, though I am running into a problem. When I move the camera above/below, and try to move towards the ground, I am moved off in what seems to be about 45 degrees in ...