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2 questions
0
votes
1
answer
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Why does my shader's Texture become unselected when I run my game?
I'd like to add a custom material to a line that I'm drawing in Unity (using Vectrosity). I'm using Unity's built-in "Unlit/Texture" shader. When I drag a texture from my Resources directory into ...
5
votes
5
answers
2k
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XNA 2D Spritesheet drawing rendering problem
I'm making a tile-based game, using one spritesheet containing all tile graphics.
Each tile has a size of 32x32 pixels.
The main problem is: when I draw the tile to the screen, if the tile position ...