All Questions
Tagged with fonts spritefont
6 questions
2
votes
2
answers
971
views
How do you deal with transparent fonts that you want to be white?
I am a complete beginner, but I thought I would try to learn how to create a basic game during quarantine. So, I apologize if this question is trivial.
However, I stumbled into a problem with fonts. I'...
0
votes
1
answer
534
views
Xna Spritefont from installed fonts
I am using Spritefont in my game and I have downloaded a .ttf font and installed it on my machine. I am now using this font in my game.
My question is if this game is run on another machine will the ....
3
votes
1
answer
315
views
How to maintain char widths of non-monospace fonts?
Having a font via spritesheet (as PNG), the easiest way to render fonts from that is just showing chars as monospace, but as you can imagine, that looks not pretty with chars like ...
6
votes
2
answers
5k
views
Creating and editing a .fnt file based on a PNG source
I am currently making a game, (obviously), with the LIBGDX Java Library. I have already made a font, (It's a PNG file, not a TTF or RTF), that looks something like this:
(It's a mockup, by the way.)
...
1
vote
1
answer
4k
views
Loading font in Monogame
This question is probably a duplicate but I'm still asking it since it's all yesterday that I'm trying to get this done without any success. I followed many solutions and tried even more libraries ...
0
votes
1
answer
128
views
Why not draw a custom font with lines and/or polygons?
Reasons/advantages I see:
More flexible procedural animation.
Completely custom font.
Performance (no texturing or high-poly)?
No assets (unless data-driven).
Multi-resolution compared to sprite ...