Skip to main content

All Questions

5 questions with no upvoted or accepted answers
Filter by
Sorted by
Tagged with
2 votes
0 answers
135 views

Properway to pass information from one system to another in an entity component system design

After having read some example programs (namely Pong, Snake and Pacman) I am now experiencing with ECS. I am wondering where to put the elements for a reward flow. Do you know good practices for ...
julien's user avatar
  • 121
1 vote
0 answers
867 views

How do you handle entity parent-child relationship in Ashley ECS?

In the below code example, is a parent-child relationship of an entities. Now every child should follow its parent position, and the child could be re-positioned anywhere. ...
ronscript's user avatar
  • 501
1 vote
0 answers
375 views

How do I pool a bullet in libgdx ashley ECS approach?

I'm having problem creating bullet pool in ashley ECS approach, because i'm using PooledEngine, everything is pooled. So I've done is I just use ...
ronscript's user avatar
  • 501
1 vote
0 answers
536 views

What is the proper way of creating bullet in libgdx ashley ecs framework?

I'm still thinking, how do I properly pool a bullet in libgdx ashley? Because the PooledEngine is available, which the Entities, ...
ronscript's user avatar
  • 501
0 votes
1 answer
354 views

How would you implement and differentiate between input actions and input states?

Im currently trying to setup my game and Ive started to implement input. It works like this: I have an Input class who notifies the ...
zebleckDAMM's user avatar