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2 votes
2 answers
869 views

Efficient Bullet Firing Class

I've been struggling with this for a while. I have been trying to create a bullet pool class for a game I have made that doesn't cause a significant fps drop. I have tried creating a bullet pool ...
user13565's user avatar
12 votes
2 answers
11k views

Is it worth it to use Bullet for 2D physics instead of Box2D for the sake of learning Bullet?

There isn't much more to the question. I'm not concerned about overhead, as I'm sure they are both fine for my purposes. Basically, I am familiar with Box2D concepts because of the Farseer Physics ...
Christopher Horenstein's user avatar
8 votes
3 answers
2k views

How do the Box2d and Bullet physics simulations work internally? [closed]

I've seen box2d and bullet ported into JavaScript, but neither of them attracted me, except for the source code. It all seemed quite simple, once I looked inside. What are they doing within each of ...
Cheery's user avatar
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