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3 votes
1 answer
741 views

Characters ai code organization

I want to create a an ai with finely customizable character. The ai should be able to handle generic behaviors, like scheduled activity, shared across all character, but have specific override for ...
user29244's user avatar
  • 327
1 vote
1 answer
101 views

How should I share the states amongst all the executions of a Behaviour Tree triggered from all ticks?

I'm still learning about Behaviour Trees and my understanding of the "blackboard" is essentially a state object. When passing the state object through the ticks to the function calls (which ...
xenon's user avatar
  • 437
74 votes
1 answer
40k views

Difference between Decision Trees & Behavior Trees for Game AI

What are some differences between Decision Trees and Behavior Trees for AI Game Development? For what applications would you use one over the other?
Free Lancer's user avatar
  • 1,283