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3 questions
3
votes
1
answer
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Characters ai code organization
I want to create a an ai with finely customizable character. The ai should be able to handle generic behaviors, like scheduled activity, shared across all character, but have specific override for ...
1
vote
1
answer
101
views
How should I share the states amongst all the executions of a Behaviour Tree triggered from all ticks?
I'm still learning about Behaviour Trees and my understanding of the "blackboard" is essentially a state object. When passing the state object through the ticks to the function calls (which ...
74
votes
1
answer
40k
views
Difference between Decision Trees & Behavior Trees for Game AI
What are some differences between Decision Trees and Behavior Trees for AI Game Development? For what applications would you use one over the other?