I am developing an Unity game for a wide range of iOS devices. I noticed that some scenes load pretty fast in the iPad mini 3, but very slow in the iPad mini 1. Of course, that's to be expected as one is much faster than the other.
The scene is composed mostly of several sprites. As an optimization attempt, one could reduce the max texture size
property of the sprites, as I'd imagine this will allow them to load faster.
Is it possible to have a max size of 2048 for the iPad mini 3, but only 1024 for the iPad mini 1?
I suspect that the answer is no, as Unity "compiles" the images depending on the settings you used when building the game.