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I am developing a game demo where I want a physics simulation with balls and obstacles.

I know that this is possible with the chipmunk physics-engine but I don't know how to use it. Can anybody give me suggestions how to get started and provide links to the API documentation?

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  • \$\begingroup\$ Do you want to know how to use chipmunk in general, or just the collision-detection part of chipmunk? \$\endgroup\$
    – bummzack
    Commented Feb 18, 2011 at 9:55
  • \$\begingroup\$ Yes I want To Know How TO Use The Chipmunk \$\endgroup\$
    – NIKHIL
    Commented Feb 18, 2011 at 11:33
  • \$\begingroup\$ I Want TO know That how To Add This Api To My Project And how Can I Define As Per My Requirement \$\endgroup\$
    – NIKHIL
    Commented Feb 18, 2011 at 11:35

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A quick search gave me these two links.On which platform you need?

http://code.google.com/p/grabbed/source/browse/#svn%2Ftrunk [Sample done with ChipMunk]

http://www.alexandre-gomes.com/articles/chipmunk/ [detailed description on usage ]

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  • \$\begingroup\$ in the second link i am adding the all file named the demos still it want need Few More header to include \$\endgroup\$
    – NIKHIL
    Commented Feb 18, 2011 at 11:52

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